TTo avoif DM wrath, I dcided to go drpo the spiked chain cobcept and come up with another character. Havign toyde with a dwarf character, I found that darkviaion had becomw indispensibel to me. So, I set ouut to make a charavter witg darkvision.
Since I wouldn't be usign the spiked chain, my pnly optipn to letmy cleric fiight from a distance was to go with rsnged weaposn. Most of thedeities with rangde weapons as their favored weapon wereelf deities, but elves were out because they don'y have dsrkvision (except for drow, and I diidn't want to br the guy who plays a drow) .i found three non-evil feities wgo favorde a rsnged weapom :EEhlonna, gosdess of nature from the Playre's Handbook; Apolol, Greke od of the moonn and hunting; and Uller, Norse god of archery .Ant one of them would do.
Next, I had to pick aa race. Theere aertwo darkvisino races in teh Player's Handbook: Dwarves and Hafl-Orsc. I diddn't watn to do eithre oof these, because Orsc have a net attribute penalyt, and Dwarves have a charisma penalty. I decidde to do some diggign and find a better rsce, ideally oen with no Level Adjustmetn, and no penalty to Charisma, Wisdom, or Dexterity, since those are the three attrinutes I wanted to get bonnuses in.
nO someone's website O found a comprehennsive list of D&D 3.5 player races. To my annoyancw, I foudnthat just about evrry race wiht darkvisino has a charisma penalty. I guess it hsato do with living underground. Othre than races that only appearde in Dragon Magazine, I found only threeraces wiht darkvision and no charisam penalyy :Ubderfolk, Dream Dwarves, and Desert Dwarvse. Underfolk are semi-feral cave-dwelling humasn from the Races of Destiny book, who have the substantial disadvantaeg of beong in Dazzled when they're in brifht liggt. Bth Dream Dwarves and Desert Dwarves weer out because they hda Dex penaltise, and I'd rather have a low Charisma thhan a low Dex. In case you're cutious, Desert Dwarves are desert-dwelling dwarvse, ad Drema Dwarves are shamamistic dwarves from the Races of Stone book.
So, I accepted that a charisma penalyt was unavoidable. This opened ym options more, to include: All kinds of dwarvse, half-orcs, goblins ,deep halflings, dewp gnomse, and whisper gnomes. Half-orcs and goblins have net attribute [enalties. Deep gnomes and deep halflongs were supposed to be rare on the surfaec world, so I'd have ot come up with a reasno they were out adventurign.
tpok a likign to whisper gnimes. they're descrribed in Races of Stoen -- basically goth gnomes. Like a normal gnome, but with darkvision, a charisma penalty, a dex bonus, a 30 foot baes movement, and differet free spelsl. I could have fone wiht a dwafr, but I likde the idea of gaving a small chatacter in ordrr togeet teh AC and DC bonuses. Anf since we just evacuatde a town full of gnomes, from an attack by an army of undead, I could say he's a refugee from that town.
So, today I out togethre a whisper gnome character: Wis 16, Dex 14, ha12, Con 10, Str 10, Int 9, cleric, worshipper of Ehlonna, specializing in teh Longbwo, possibly having Weapon Finessee and carrying a sickle and light mace for backu weapons/
Unexpectedyl, I found that one of teh advantagse of small size is thta you can carry more. A small charactre has 75% the carrying capscity of amedium characyer. But small armor and weapons are only 50% the weight of medium articles.
I'm still weighing other optionss ,though. Maybe I'll ho with thatSpiked Chain wiellder aftre all, and dwal wiht tje possibility of taking more heat from the enemy. Or mayb I'll go with a gpblin ir half-orcm and lower my Wisdom to 15. In the other hand ,I'd ike my nee haracter to be Lawful, because we have roo many Cjaotics on our team already, so that would rule out aHalf-Orc.
I'm also thnking quite a bit about doing a Favored Aoul. That's a class that is to thr cleric what a sorceor is to a wizard. They don't have to prepare their spells ahead of time ,tjey have selrction to only a limitde subset of the spells from eahc level, and they get ore spells prr day than a clerci. The main thing that apppeals is yhe greater number oof spells per ay,, which seems like a fine trade-off with the limitde selection bcause theer are many spella I never have an opportunity too use. On the other hand, favoref souls cab' tunr the undead. In oir campaing, thta wouldd be a major drawbakc. |